About

XR artist, director, and educator — MFA in Media Arts (University of Montana, 2025).

Professional Experience

  • 2021–Present

    Agile Lens

    XR Consultant / Motion Capture QA Specialist / UX QA Lead

    Led QA for motion and facial capture for expressive realism using Rokoko, xsenz, Unreal Engine Live Link Face, and Quest Pro with Metahuman avatars. Provided real-time acting, UI/UX consulting, and structured quality review for XR productions.

  • 2022–2024

    Raptor XR Studio

    Founder & Creative Director / Interactive Narrative Designer

    Created award-winning interactive XR experiences testing AI NPCs with live actors; wrote and directed productions presented at international film festivals. Fine-tuned LLaMA 2 with QLoRA using PEFT via Axolotl, incorporating player and NPC performance feedback.

  • 2022–2023

    Flipside XR

    Community Manager / Avatar Rigging QA / Gameplay UX QA Analyst

    Oversaw community engagement and performance-based QA for XR content creation platform. Ran QA analysis and created tutorials for translating emotions into inverse-kinematics and viseme blendshapes.

  • 2020–2022

    Active Replica

    Immersive Designer / Interactive Narrative Specialist / Artist in Residence

    Designed and led live VR events specializing in engagement, world design, and UX. Delivered structured interaction flow feedback to improve participant experience and platform quality.

  • 2019–2021

    Adventure Lab

    Gameplay QA / UX QA Analyst / Script Consultant / Live Ops Tester

    Built UI and authored interactive scripting for a VR/Film/Theater/Gaming hybrid platform. Trained immersive actors and designed live player/NPC encounters; conducted structured gameplay and UX QA.

  • 2018–2019

    Thera VR

    Game Environment Designer / Technical Lead / Interactive UX Design

    Built clinician-guided VR software for therapeutic sessions; translated behavioral goals into structured interaction cues and environment logic. Created spatial storytelling environments with empathic design for sessions with live therapists and patients.

  • 2017–2018

    River Studios

    Creative Producer / Immersive Designer / Interactive Narrative Design

    Coordinated schedules, deliverables, and post workflows for 360 video and spatial media productions. Managed MR/VR/AR content production, live performance integration, and immersive installations.

  • 2017–2018

    High Fidelity

    Immersive System Designer / QA Tester / Interactive Narrative Design

    Built creator tools and immersive narrative systems; designed worlds as server-scale load QA tests for performance validation.

  • 2014–2018

    Raktor

    CEO & Co-Founder / Product Lead / Design Lead

    Co-founded and led development of mixed reality software for livestream and interactive XR/MR content. Directed engineering, design, and QA roadmaps; set production milestones across iterative releases.

  • 2016–2019

    Vau de Vire Society

    Lead Performer / Writer / Immersive Interactive Narrative Designer

    Created character-driven audience beats and coordinated mixed-media cues for large-scale immersive theater productions.

  • 2012–2016

    Fou Fou Ha

    Lead Performer / Co-Director / Projection & Interactive Media Designer

    Co-directed internationally touring queer theater and festival-scale installations integrating interactive projected environments and audience interaction systems.

  • 2008–2012

    New Eccentrics

    Designer / Director / Producer

    Directed and designed touring theatre and immersive events integrating analog and digital techniques.

  • 2006–2007

    Flying Karamazov Brothers

    Actor

    Performer for regional, touring, and off-Broadway productions.

Teaching Experience

  • 2023–2025

    University of Montana

    Adjunct Instructor, Media Arts / Acting

    Taught acting and voice with emphasis on emotional nuance and expressive clarity for screen and immersive media.

  • 2022

    York University

    Adjunct Lecturer, Immersive Theater for Spatial Technology

    Taught spatial storytelling and interactive narrative design for audience interaction and real-time iteration from user feedback.

  • 2022, 2023

    Performance + XR IBPOC Fellowship

    Immersive Storytelling Lead Mentor

  • 2021

    West Kowloon Cultural District Authority / University of Leeds

    VR Lead Instructor

  • 2022

    NYU Tisch

    Guest Instructor, Immersive & Interactive VR Performance & Design

  • 2021, 2022

    Chapman University

    Guest Lecturer, Immersive VR Storytelling

  • 2021

    Brooklyn College

    Guest Lecturer, Directing for Virtual Reality

Education

  • 2023–2025

    MFA, Media Arts

    University of Montana

    Thesis: "AI Pipelines for Immersive Design." Fine-tuned an SDXL checkpoint with kohya_ss using custom tokens and a SDXL-Turbo LoRA for a real-time TouchDesigner interactive installation; converted images into 3D assets for immersive world design; trained a WAN 2.1 character LoRA for video instruction delivery in a live installation.

  • 2000–2004

    BA, Theatre and Performance, Multimedia

    Bard College

Selected Recognition

  • 2025

    Best Immersive Theatre — Nominee

    Raindance Film Festival

  • 2023

    Best Performance — Winner

    FIVARS International Film Festival

  • 2022

    Discovery Award: Best Debut — Honorable Mention

    Raindance Film Festival

  • 2022

    Best Immersive Performance — Nominee

    Raindance Film Festival

  • 2022

    Event of the Year — Nominee

    Polys WebXR Awards

  • 2021

    Best VR/App/Video Game — Winner

    Bullseye Awards

  • 2021

    Interaction Award — Winner

    Aurea Awards

  • 2020

    Best Multiplayer Experience — Winner

    Raindance Film Festival

  • 2020

    Outstanding Achievement in Design — Winner

    Raindance Film Festival

  • 2020

    Innovation Award — Nominee

    Producers Guild of America

  • 2020

    Outstanding Achievement in Escape Gaming — Winner

    No Proscenium

  • 2018

    Best Multiplatform XR Game — Winner

    Microsoft WebXR Hackathon

Conference Presentations & Workshops

  • 2025

    Multi-Avatar Performance and Self-Monitoring in VR

    SIGGRAPH

  • 2025

    Building and Breaking XR Performances

    Worlds in Play

  • 2025

    WebXR for Higher Education, Residencies, Workshops and Theater

    iLRN

  • 2024

    XR Acting Techniques for Live Facial and Motion Capture

    PSI Conference

  • 2024

    Immersive Interactive Narrative Techniques in XR

    IMX Conference

  • 2022

    Embodied Empathy in WebXR

    Performance and XR Conference

  • 2021–2022

    Creating XR Performances in the Metaverse (presentation and workshop)

    VRTO

  • 2020

    Digital Tools for Remote Performance

    Theater Communications Group

  • 2020

    Making a Virtual Adventure: A VR Master Class

    Raindance Film Festival

  • 2019

    History of Immersive Technology

    Centre for Immersive Technology, Leeds University

  • 2018

    Breaking the 5th Wall — Keynote

    Visual Media Conference

Outreach & Volunteering

  • Ongoing

    New Old Time Chautauqua

  • Ongoing

    Clowns Without Borders

  • Ongoing

    Gesundheit!

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